The Brutes encircle the group, and are themselves interrupted by the arrival of a "Flood hulk" - bearing a design very close to the known concept designs of the Sharquoi from Halo 2. The group are ambushed by the Arbiter, who proceeds to engage Chief in hand-to-hand combat though the scuffle is soon interrupted by the arrival of a Phantom and several Brute troops led by Tartarus. Around the crash site are Miranda, Johnson, Master Chief and a small handful of Marines seemingly trying to repair a damaged radio, to little success. The outro cutscene begins at one of Installation 05's "thermal outtake platforms", near the site of a crashed Pelican dropship. Some camera angles are different, and the Councilors do not bear their distinctive headdresses seen in the final game.Īn outro cutscene for what appears to be a heavily altered Quarantine Zone can be found in the earliest revisions. The council chamber of High Charity bears a heavy resemblance to the House of Lords, and the opening panning shot of the city is complete with an excerpt from the Writ of Union. The early storyboards for the The Heretic cutscene differ little from those in the final game, though have some minor differences.
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Due to these boards being produced early in the development of Halo 2, they take many cues from Combat Evolved such as Master Chief, Arbiter and UNSC Marines all using armour derived from their Combat Evolved-era counterparts, as their Halo 2 incarnations had not been designed in full yet. These storyboards are characterised by simple linework and shading often done in pen, moreso resembling the storyboard work done for Halo: Combat Evolved. These storyboards represent some of the oldest work done by Wilson on Halo 2, and bear the least resemblance to the final product. These boards were for simple communication, not to be displayed on a wall. What he opted to do was present the boards in a hybrid storyboard/comic panel style, drawing them in pen to "remove the temptation of erasing and redrawing them until they looked good to me". This lead to Lee boarding up the entire cinematic script two to three times. When Lee Wilson started the storyboards, it was clear to him that the script was not ready for shooting boards due to the numerous script revisions at Bungie. It's certainly a trip down memory lane, and I little tough to look at some of my old artwork." - Lee Wilson discussing his work on Halo 2, in a comment on YouTube.
By Halo: Reach, I was directing the story and cinematics, so they were mostly scribbles and notes in various notebooks. Halo 3' boards I did in color to work out the lighting and inform my final cinematic lighting.
Halo 2's story went through a lot of changes and so I ended up doing them in a comic panel style, since we weren't in a place to do shooting boards.
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Halo 1 were all on paper like traditional movie shooting boards. Overview " I am Lee Wilson, and yes I did do the storyboards for Halo 1, 2, and 3.